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I want to fix the part I have marked in the image below.

I tried to apply scale, rotation, location and nothing happens. What can I do to solve this? And what PBR shader do you recommend for blender 2.78a?

enter image description here

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    $\begingroup$ I'm not exactly sure what you're asking, but if it is about the flared out UVs, you might try to unwrap with 'Project from View', from a front or back orthographic viewport. Also, the Principled BDSF shader is the pbr shader for Blender. $\endgroup$
    – Adam
    Commented Jan 17, 2019 at 15:54
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    $\begingroup$ @Adam i its not included in this version and i cannot update my blender to 2.79 or 2.78b-c , thats why i am asking which its the best pbr shader for blender 2.78a. if i pack the islands it will be well scaled after doing the project from view unwrapping?? $\endgroup$ Commented Jan 17, 2019 at 22:14
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    $\begingroup$ Oops, my mistake. For pre-principled shader, it is a little more complicated. Physically based rendering is a philosophy that uses a variety of shaders to achieve realism. Tutorials I have watched use mostly diffuse, reflection, refraction, Fresnel and a few others. As for the mapping, I think you can just select those faces (isolated by a seam) and remap those with project from view. I'll work on some stuff to see if I'm even right about that, then give you a more concise answer if I can. $\endgroup$
    – Adam
    Commented Jan 17, 2019 at 22:25
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    $\begingroup$ well there are a few like remingtons pbr shader , blender gurus pbr shader too, and other ones that can be found in youtube but i am not sure which its better to use. $\endgroup$ Commented Jan 17, 2019 at 22:30
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    $\begingroup$ @Adam seems that i fix it tho...i change it to conformal instead, but its annoying to uv map part by part >_< [link] (files.gamebanana.com/bitpit/screenshot_-01172019-10_35_03_pm.png) [link] (files.gamebanana.com/bitpit/screenshot-01172019-_10_35_17_pm.png) danmed i dont know how to insert links.. $\endgroup$ Commented Jan 17, 2019 at 22:38

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I found a way to fix it

I had to unwrap my mesh with conformal option and that's it.

enter image description here enter image description here

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