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I have the following scene:

Scene Example

I applied the cloth simulation property to the cloth that is floating over the sphere. When the scene is animated, the cloth goes right through the ball.

How do I make a realistic simulation?

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closed as not a real question by ideasman42, MidnightLightning, Daniel Pendergast, iKlsR, bntser May 23 '13 at 14:32

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center. If this question can be reworded to fit the rules in the help center, please edit the question.

  • $\begingroup$ this seems too much like a request for tutorial. $\endgroup$ – ideasman42 May 23 '13 at 7:57
  • $\begingroup$ For future reference see meta.blender.stackexchange.com/a/6/12 -- Overly broad topics and lengthy howtos are off-topic. $\endgroup$ – iKlsR May 23 '13 at 17:04
  • $\begingroup$ meta.blender.stackexchange.com/questions/29/… - this should be reopened. $\endgroup$ – A Wild RolandiXor May 23 '13 at 17:04
  • $\begingroup$ After discussion I understand why it was closed. I just suggest we tell the user why. $\endgroup$ – A Wild RolandiXor May 23 '13 at 17:18
  • $\begingroup$ This is a valid question. And the answer is "Select the UV sphere and directly navigate to physics tab again and select collision in the first column, second row" as suggested by Aditia bellow. $\endgroup$ – ashwin May 5 '15 at 3:15
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First of all you need to create two geometry first are UV sphere and plane. Use shift+a to add a mesh. Now select the plane mesh and go to edit mode (press tab) select all (press a) then press w to call special menu and select subdivide. I prefer to increase the number of cuts to 10 (more are better but slower).

After this you can optionally add modifier subsurf and turn on shading smooth, for better look of the cloth.

Next, go back to object mode and with the plane still selected, navigate to physic tab in the property panel. Select cloth in the first column, third row.

Then select the UV sphere and directly navigate to physic tab again and select collision in the first column, second row.

Now you can start play the animation by pressing alt+a or the play button in timeline. The cloth sims now should start.

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  • $\begingroup$ Worked great! You should add 'turn on smooth shading on the cloth' especially if you are only using 10 subdivisions. $\endgroup$ – John May 23 '13 at 8:27
  • $\begingroup$ How can I move the cloth upwards while still maintaining the look of the simulation? $\endgroup$ – user3046 Apr 22 '14 at 17:37

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