I have a mesh body, an avatar, with a skin texture and a shirt texture on top of the shirt. Using blender renderer it works perfectly, Using cycles it does not. the skin texture is fed into one input of a mix shader, the other input gets the shirt texture with one link to the color input and the other to the alpha input. When I hi-light image texture input with the skin the shirt dissapears completely, when I hi-light the shirt input the shirt appears and the skin turns black. Here is a link to the blend file http://pasteall.org/blend/index.php?id=50999
The "standard" answer says plug one texture into one input of mix shader, the other texture,the shirt into the other and the alpha of the shirt into the alpha input on the mix shader. Does not work :(
I've seen this question posted before and the answers don't work for me.
I'm using Blender v2.79.6 from 2019-01-14. Halp :)