Blender 2.8. My retopologized mirrored(applied) Multi-resolution(not applied) mesh has its own local axes even when I set them in the viewport to global. These axes are only annoyingly affecting symmetry, such as sculpt symmetry or the symmetrize mesh or mirror function. In the local axes the x-axis is vertical and the y and z are oblique leading to all sorts of mishap. What seems to be the problem and how do I reset its axes to global or at least local but regular.(z pointing upwards etc)?

Thanks in advance.

  • 1
    $\begingroup$ Back yourself up against unexpected side-effects, and hit Ctrl-A > 'Apply Rotation' $\endgroup$ – Robin Betts Jan 16 at 16:57
  • $\begingroup$ Worked like a charm. Thank you. $\endgroup$ – Karim Hamdan Jan 17 at 7:59

Your Answer

By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service, privacy policy and cookie policy, and that your continued use of the website is subject to these policies.

Browse other questions tagged or ask your own question.