I would like to create a trail of polygons that follows an animated object. Initially, I used the following node tree:
To create the edges that should compose the trail, it produces the following result:
This was created in an old version of AN to make use of the frame option of the Input Transforms node. I then used the method described here to create the polygons.
Modern version of AN don't have the frame option, so I was wondering if there is a solution that would work for Animation Nodes 2.0.
EDIT:
I've transferred his answer to the version of AN I'm using. So I've changed up with some nodes (for AN 2.0 in Blender 2.79b):