When I export my object from Blender, it exports with an "emissive" property under materials with a value of [0.8,0.8,0.8]. I cannot for the life of me find how to set this value to 0. When I'm viewing the object in the 3D viewport, I am able to see it even with no light source, which sort of confirms that the object is somehow emissive. As seen below, the Emit property is 0, so I'm not sure if this is like a texture thing or what.

The problem exists regardless of Blender Render or Cycles Render.

Here's my .blend file: https://ufile.io/i5z2f

Here is a screenshot of my material properties:

Any ideas?

Here's a JSON version of the FBX with the problematic emissive value:

{
"id": "Material.002",
"ambient": [ 0.000000,  0.000000,  0.000000],
"diffuse": [ 0.800000,  0.800000,  0.800000],
"emissive": [ 0.800000,  0.800000,  0.800000], // needs to be 0,0,0!
"opacity":  1.000000,
"specular": [ 1.000000,  1.000000,  1.000000],
"shininess":  0.000000,
"textures": [
{
"id": "Texture.003",
"filename": "FlakCannon_D.png",
"type": "DIFFUSE"
},
{
"id": "Texture.003",
"filename": "FlakCannon_D.png",
"type": "SPECULAR"
},
{
"id": "Texture.003",
"filename": "FlakCannon_D.png",
"type": "REFLECTION"
}
]
}


Info:
Blender version: 2.79
• Ok, I have 4.13.1 for 2.80 and 3.10.0 for 2.79. The 2.79 version (on a very cursory look) appears to set Emissive to (0, 0, 0). Have you checked to see if it is simply set as a copy of diffuse color? – batFINGER Jan 19 '19 at 1:17