I want to know how to fix rotation to simulate a (kind of) robotic arm, this way:
I try to use bones to move using the cylinders as pivots to move it like this
Where "PIVOT" will be the handle to move all the parts
There is for cubes with two holes, and three cylinders, 7 meshes in total, and the bones.
But I only get this:
I don't know how to respect the rotation around the cylinders as pivot for the cubes and move that cylinders on the Z axis, to create a "robotic arm" movement.