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as in the images appears: the first picture is the bake normal and rendered, and as you can see it appears some "seams" around it and with a low height, and in the high poly model you can see the height that it has, so what could be the problem? i ensure that the simple node setup its fine and correct setup. enter image description here enter image description here

this pictures shows the optimized model,baked normal, and node setup

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this is how it looks all the high poly model details...

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It's just a problem with the aliasing, Blender can't bake with anti-aliasing, you need to bake a very large texture and downscale after to reduce aliasing, or try your bake with xnormal or other software

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  • $\begingroup$ i dony get what you say, how i do that? $\endgroup$ – Michael Ben David Feb 12 '19 at 21:14

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