4
$\begingroup$

Eevee has introduced a new node, the Shader-to-RGB node. I find this quite useful for using the outputs of shaders in, say, the factor of a mix node or other such things. Unfortunately Cycles does not seem to support this node. This is most unfortunate.

How might I replicate this feature in Cycles (at least to support my presented use case)?

(This question involves v2.80)

$\endgroup$

bumped to the homepage by Community 11 hours ago

This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.

0
$\begingroup$

I'm not 100% sure how the node works, but I think due to the nature of the rendering methods, you will need to bake all of the textures/shading. Here is a tutorial: https://youtu.be/sB09T--_ZvU

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.