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I tried almost everything from fiddling with import properties, to adding a Transparent BDSF (As answered in other questions I found on this site) yet nothing seems to work...

below is the picture, that appears, it's in material view, and I also tried switching to rendered view.

enter image description here

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    $\begingroup$ Usually you take the alpha component from the Image texture node and use it as the factor in the Mix Shader node. Where the other inputs are a Transparent BSDF and a Diffuse BSDF(with its input set to the colour from the Image texture node. $\endgroup$ – rob Jan 15 at 10:36
  • $\begingroup$ @rob did that, it still didn't work $\endgroup$ – Elton's Stuff Productions Jan 15 at 17:56
  • $\begingroup$ can you show us the nodes or upload the .blend file? blend-exchange.giantcowfilms.com $\endgroup$ – rob Jan 16 at 9:50
  • $\begingroup$ done, do I need to upload the texture files as well? <img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=5755" /> $\endgroup$ – Elton's Stuff Productions Jan 17 at 17:52
  • $\begingroup$ yes, or use the File/ External Data/ Pack All to store the files in the .blend. $\endgroup$ – rob Jan 18 at 9:19
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Here I have added a Color/Invert Node to swap the Black/White of your texture before feeding it into the Color of the Mix Shader

enter image description here enter image description here enter image description here

On the left is with the Invert node and on the right without. Showing what is and what is not being transparent.

enter image description here

and the final result.

FYI For more control plug the Alpha into the Factor on the Invert Node and then change the colour.

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  • $\begingroup$ and of course you do not need the Invert Node just swap around the inputs. $\endgroup$ – rob Jan 22 at 8:47

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