So basically I have this game that I've been developing for a while, and it's been making use of heavy alpha cutout in Unity. I've been told over the course of the development about tile based gpu architecture, and that I will keep having a very hard time optimizing for mobile if I continue with having forests upon forests in where I can't take advantage of a mobile gpus optimization techniques.
Here's what my game ends up looking like in Unity:
The trees look great with the alpha I think...but the problem with optimization has been really holding me back here...
I'm honestly wondering if there's a way in where I could create that same high quality look but just convert my 2d images somehow to 3d models?
The good news is, since it's all pixel art, the edges are semi-predictable I suppose? Here's a sample image that I'd like to convert to a flat 3D model:
Is there a way to do this or am I going to have a very hard time per image that I convert to 3d?
Thanks for any help ahead of time that you can provide!