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I'm trying to create a herringbone pattern that will wrap around a cylinder. I'm assuming that there's a way to do this using the brick texture node but I can't work out how to alternate and/or manipulate the rotation of bricks within the pattern itself?

Edit: The pattern is not the same as that than in the answer that I'm being told this is a duplicate of - that's not even close to the pattern I'm looking for. I'm looking for a herringbone pattern as in the example below, not just simple zig zags. Any actual help greatly appreciated!

Something like this

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    $\begingroup$ It's almost the same, you just start with s sheared brick texture. $\endgroup$ – Jaroslav Jerryno Novotny Jan 14 at 15:31
  • $\begingroup$ Not sure how to apply that example to my above question? Not looking to make alternating waves, looking to make the pattern almost exactly as above in the reference. $\endgroup$ – Gork47 Jan 14 at 15:42
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    $\begingroup$ You apply the example by starting with sheared brick texture, the rest is the same. You shear the brick texture by adding together x and y mapping vectors and plugging that into y mapping texture input. $\endgroup$ – Jaroslav Jerryno Novotny Jan 14 at 19:51
  • $\begingroup$ youtube.com/watch?v=PcIu2hIO4Og $\endgroup$ – icYou520 Jan 15 at 0:19
  • $\begingroup$ It's called a chevron pattern, this post goes into more detail with a great solution: blender.stackexchange.com/questions/45167/… $\endgroup$ – Chris Jan 24 at 13:24
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I think you could use a texture map instead of a procedural map.

I made a seamless tile using your image.

You can play the dimensions using a mapping node.

See the image below: enter image description here

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    $\begingroup$ cannot see why this was down voted twice without any comments. It certainly is not ideal to use a bitmap with fixed pixels but it is a route to completing what the poster wanted. $\endgroup$ – rob Jan 24 at 14:12

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