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I'm not really that good at animation nodes, but want to know if it is possible to create a mesh or fill a plane between two edges. I was planning to make a trail using animation nodes, so I have this: https://gyazo.com/cffff87116688f8d92d0e946324243ba Nodes: https://gyazo.com/e9ddf6ee903c6d7abb62986ac1f4eace But I have fill the gaps. So I decided to fill those gaps even though they were separate objects, and the other objects are just created in AN loops. I've tried my best in explaining, tha

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  • $\begingroup$ I've tried this different method in creating trails reddit.com/r/blender/comments/4zn997/… but none of them worked efficiently $\endgroup$ – Worship Lyrics Jan 14 at 12:57
  • $\begingroup$ I also tried this objects to hook it to a plane, but animation nodes is not observing hooks. $\endgroup$ – Worship Lyrics Jan 14 at 12:58
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Assuming your vertices are in a typical order, you can use the polygon and edge indices from a grid mesh to construct you mesh as follows:

Node Tree

Blend file:

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  • $\begingroup$ Sorry for this, but where can I find "mesh object input" node. I'm just new at animation nodes :) Thanks for response (BTW i see you everywhere) $\endgroup$ – Worship Lyrics Jan 14 at 13:59
  • $\begingroup$ @WorshipLyrics You are using a very old version of Animation Nodes. Try to upgrade to a newer version. $\endgroup$ – Omar Emara Jan 14 at 14:00
  • $\begingroup$ can I have the blend file :) ? $\endgroup$ – Worship Lyrics Jan 14 at 14:17
  • $\begingroup$ @WorshipLyrics Added blend file. $\endgroup$ – Omar Emara Jan 14 at 14:22
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    $\begingroup$ Loop over your objects, append their vertices locations to a vector list, apply the above node tree. It is fairly easy to do. $\endgroup$ – Omar Emara Jan 14 at 14:40

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