I've designed a Formula 1 steering wheel. At the back of the real thing, there are screw holes which I want to add.
The steering wheel object has got a Subdivision Surface Modifier turned on. When I make those holes using a cilinder object and Boolean Modifier (Difference Mode), the Subdivision Surface Modifier of course rounds off these holes too. And I don't want that.
Pic 1: Subdivision Surface Modifier gives unwanted results
Pic 2: Subdivision Surface Modifier turned off, these are the holes I want. But I don't want to lose the smoothness of the steering wheel
What am I to do to prevent the Subdivision Surface Modifier to round off these holes?
Thanks for your help!
Rob