Recently, I started using 2.8 for smoke simulation. Everything looks normal until I render it out. Though I can preview the smoke in the viewport(render mode), it does not appear in the final render(F12).

Then, I found out that I have to bake the smoke in order to render it out. I even saw some article in the forum stated it is "mandatory" to have your smoke baked.

But is it? I mean I'm not a expert in blender but I pretty sure that baking is not mandatory back in 2.79, right?

Is this some kind of bug or something, any suggestion?
(BTW, I'm using cycles in the 2.8)



1 Answer 1


You don’t need to bake. Try adding a Volume Scatter node to Smoke Domain and connect it to Volume input of the material. Also delete the standart BSDF.


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