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I have a very strange problem with blender render. I have baked textures in cycles and exported them to a new project which requires blender render engine to use. When I check material, everything is fine but when I render, texture stretches in really strange way. It is a first time a see something like that and I don't know what I'm doin wrong.

1. Texture looking fine in material display enter image description here

2. Texture stretched enter image description here

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It looks like the object (the wall) itself is being displaced. Are you using any displacement via modifiers or nodes?

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