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For some reason the EEVEE viewport is actually rendering the smoke simulation, however, on the actual render, it does not seem to render it at all as if it's excluding it.

I have checked Volumetrics on, so I'm quite stumped here.

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  • $\begingroup$ Besides Volumetrics turned on, you also need to add smoke material (to the Domain object). And it must be Principled Volume Shader (not another Volume shader). $\endgroup$ – AivanF. Feb 12 at 7:18
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Make sure you add the Principled Volume shader to the Volume not Surface in the Material on the Smoke Domain (not the emitter), that did it for me

Smoke Material

If that doesn't work compare your system to the F3->'Quick Smoke' with a cube selected

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