0
$\begingroup$

Im currently animating a run cycle for my mech and it seems that the arm joint mesh doesn't want to move with the Chest mesh. I had the mesh joined to the chest mesh. Is there something im missing?

blend file

$\endgroup$
0
$\begingroup$

If you switch your armature to Pose mode then your mesh to Weight Paint mode you'll see that the chest bone has zero influence on the arm joints. If you join a mesh to another one Blender can't guess what group the new mesh vertices are supposed to be part of. So use a weight paint brush or assign these vertices to the chest group.

$\endgroup$
  • $\begingroup$ So in order to fix this i have to scrap the animation and weight paint it correctly in order to have it working properly? $\endgroup$ – Gaunt Jan 12 at 19:50
  • $\begingroup$ you don't have to scrap the animation, just paint the arms in Weight Paint mode $\endgroup$ – moonboots Jan 12 at 19:57

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.