I have a final mesh and whant strip off it to many separate objects, wanna create parametric furniture. I find video only for 3d max, they used Splines section, how to achieve the same result. Plz help, i broke my head.

  • $\begingroup$ you could use boolean to slice your object but it looks like you need to fill the holes it creates? $\endgroup$ – moonboots Jan 12 '19 at 19:32
  • $\begingroup$ yea i need fill holes in objects $\endgroup$ – АЛИ ДЖА Jan 12 '19 at 19:40
  • $\begingroup$ so have your tried the boolean method? $\endgroup$ – moonboots Jan 12 '19 at 19:41
  • $\begingroup$ its not work for me. I need separate mulipl objects from my final mesh, plz google parametric furniture u will see what i need, to my final mesh. $\endgroup$ – АЛИ ДЖА Jan 12 '19 at 19:50
  • $\begingroup$ with boolean you will have separate meshes within your object, then you can make separate objects with each mesh with P (separate) > By Loose Parts. The only tedious part is to fill each surface of each mesh, maybe it's avoidable(?) $\endgroup$ – moonboots Jan 12 '19 at 20:00

Here is a way to do it (I mean, if I understand correctly what you want). Note that you may have some bugs when you'll apply the Boolean, and you may have to fix your mesh (i.e. fill surfaces).

enter image description here

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  • $\begingroup$ did it help? did you succeed? $\endgroup$ – moonboots Jan 12 '19 at 22:35
  • $\begingroup$ yea i did this! thx! $\endgroup$ – АЛИ ДЖА Jan 12 '19 at 23:20
  • $\begingroup$ @АЛИДЖА please consider accepting the answer if it solved your problem. Thanks! $\endgroup$ – Reinis Mazeiks Feb 12 '19 at 10:17

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