How to use 2.8's default HDRi's in renders?

Blender 2.8 contains a number of HDRi's in it by default for the LookDev. I'd like to know how to use them in final renders (EEVEE or Cycles), because quite frankly they appear fantastic.

• Note that these images are only 1024×512. I think all of them are available in higher resolution on HDRI Haven (e.g., forest.exr is Ninomaru Teien). Jan 10, 2020 at 14:07

The default HDR images can be found in your installation folder:

• [Windows] - C:\Program Files\Blender Foundation\Blender <version>\<version>\Datafiles\Studiolights\World\
• [MacOS] - /Applications/Blender/Contents/Resources/<version>/Datafiles/Studiolights/World/
• [Linux] - /opt/Blender <version>/<version>/Datafiles/Studiolights/World/

In the World section, set the surface type to Background and the Color to use Environment Texture. Then select the HDR image you would like to use:

• Would have been useful if we can read anything about the node setup on your image :/ Apr 30, 2019 at 17:47
• Take a look at this link (minute 9:29) vimeo.com/308999212 it's basically CTRL + T
– Emir
May 1, 2019 at 1:56
• wondering, is there a way to achieve blur effect of background like lookdev Jun 6, 2019 at 15:43
• Blender 2.8: The previews just got better than your renders ;) Aug 23, 2019 at 15:52
• In 2.90.0 I required Environment texture node, not Image Texture node... with the image node it did not render at all.
– DAG
Nov 4, 2020 at 18:10

Here is a list of corresponding HDRIs from HDRI Haven in full resolution.

1. City > Portland Landing Pad
2. Courtyard > Courtyard
3. Forest > Ninomaru Teien
4. Interior > Hotel Room
5. Night > Moonless Golf
6. Studio > Studio Small
7. Sunrise > Spruit Sunrise
8. Sunset > Venice Sunset