In animation nodes is it possible to take an object data path output and run it with an instancer? I am trying to give a ghost type effect to the wave modifier on text. Throught the wave of the text, I want to be able to see a slightly invisible version of where its going.
I can do what i want to an object, but the modifiers do not get instanced in animation nodes.
also it looks as if I am instancing it, however that is just the data from the wave modifier, as well as the wave modifier applied to the object. I cant get more than these 2 instances or manipulate the second instance (x,y,z space ect.)