I was wondering if there was a method to alter object settings at a set point in an animation in blender.

For example, I want to make the color of an object blue for the first 20 frames, but after 20 frames I want its color to change to green. Is there any known method of doing this? I could not find anything when I searched.

  • 1
    $\begingroup$ Possible duplicate of How can I animate my Cycles shaders? and Can modifiers such as “Subdivision” and “Array” be “animated”?. Welcome to Blender.SE, please search around thoroughly before asking. $\endgroup$
    – iKlsR
    Jun 22, 2013 at 20:24
  • $\begingroup$ Sorry, I did not know what keywords to search, and so I could not find it. Next time I will search harder. $\endgroup$ Jun 22, 2013 at 20:53
  • $\begingroup$ Ok, np. also while an answer that is posted may be correct or suit your current need(s). Feel free to wait a while so your question can possibly attract more views and probably better or more indepth answers. $\endgroup$
    – iKlsR
    Jun 22, 2013 at 21:59

1 Answer 1


If you right click on a property and click Insert Keyframe, you can animate that property like you would the location, rotation, scale, etc.

Insert Keyframe menu

This method works with almost all the properties including all values and most checkboxes.

EDIT: Gwenn commented and noted that you can also insert the keyframe by using the I key. Also, you can Remove keyframes with Alt + I

  • 2
    $\begingroup$ And where that is not possible, with the "I" hotkey $\endgroup$
    – Gwen
    Jun 22, 2013 at 20:32
  • $\begingroup$ Can't animate layers anymore, though. $\endgroup$
    – hjaarnio
    Jun 22, 2013 at 21:20
  • $\begingroup$ @hjaarnio whoa, when did that happen? Thanks for the heads up. $\endgroup$
    – CharlesL
    Jun 22, 2013 at 21:22
  • 1
    $\begingroup$ @CharlesL blender.stackexchange.com/questions/1067/… $\endgroup$
    – iKlsR
    Jun 22, 2013 at 21:25

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