Hi guys! I have a illustration project in my school where I explore the possibilities of using 3D-object in traditional drawing. In the image below I have some objects which I have stumbled into the photoshop-file, but the objects loose their textures and I can't control the lighting as I please. The objects are changed in photoshops 3D-space, but textures would be nice, and a more direct approach to the lighting. As it is now, I have to work in a 2Dspace and 3D space in photoshop. My question is: Is it possible to place my image file into Blender and place my .obj in 3D space and light/texutre them without affecting the underlying image?
Hope you guys can help and that I have expressed sufficiently what I would like to do (I´m from Norway).