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Using Cycles Render! Have tried things for hours on end and can't figure it out, please help!

I simply want to bake the texture from the Material Viewport, but it continues to bake the looks of the Render Viewport. Why is Render Viewport so extremely different looking?

Bad Texture Colors Correct Texture Colors, But Baked Diffuse Map uses incorrect/Render Version

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  • $\begingroup$ Material viewport is approximation, it can't be used as reference point for results of baking certain pass. Note also that network of nodes results only in Diffuse shader and ColorRamp node connected right into Mix shader node (which is incorrect since output of ColorRamp is color not shader). It's not clear which pass are you trying to bake though $\endgroup$ – Mr Zak Jan 10 at 16:49

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