I have a plane for an object that has texture material for a street. When viewing render in EEVEE viewport the plane shows different position and when I switch to cycles my other objects as well as the plane are also in wrong positions.
I'm not sure if this is a Beta 2.8 bug or if it's something I've done to cause it? The way it appears in EEVEE viewport is also the way it appears in solid or lookdev modes. How to fix? Hope someone can help. Thank you!