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This headlight is from a 67 Ford Mark IV, a LeMans racecar. It's the old style headlight of course with the ridges and so forth. I am not sure how to approach this, if you'd want to go with modeling it with geometry vs. trying to make some sort of bump map. What's the best approach? These are really the best pics I have.

enter image description here

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    $\begingroup$ Bump map/normal map. Modeling such a detail would be huge overkill. $\endgroup$
    – cgslav
    Commented Jan 10, 2019 at 1:16

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