# How to get world-space matrix of any pose bone?

Is there a command for getting world-space matrix of pose bones, same as obj.matrix_world for objects? I found pose_bone.matrix, but it gives weird result for me.

Yes:

As the documentation says, a pose bones matrix is in object space, this means - unless the object has no loc/scale/rot applied, you will have to apply the objects matrix.

matrix_final = obj.matrix_world * pose_bone.matrix

This test script adds an empty at the pose-bone.

# Assume we are in pose mode with an active bone

import bpy
from bpy import context

pose_bone = context.active_pose_bone

# we can get the object from the pose bone
obj = pose_bone.id_data
matrix_final = obj.matrix_world * pose_bone.matrix

# now we can view the matrix by applying it to an object
obj_empty = bpy.data.objects.new("Test", None)
obj_empty.matrix_world = matrix_final


mathutils now uses the PEP 465 binary operator for multiplying matrices.

matrix_final = obj.matrix_world * pose_bone.matrix


becomes

matrix_final = obj.matrix_world @ pose_bone.matrix


Since 2.8 object are now stored in Collections, so :

context.scene.objects.link(obj_empty)


becomes

bpy.data.collections['Collection'].objects.link(obj_empty)


Here is the complete script updated:

# Assume we are in pose mode with an active bone,
# and a collection named collecion exist

import bpy
from bpy import context

pose_bone = context.active_pose_bone

# we can get the object from the pose bone
obj = pose_bone.id_data
matrix_final = obj.matrix_world @ pose_bone.matrix

# now we can view the matrix by applying it to an object
obj_empty = bpy.data.objects.new("Test", None)