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i am trying to make a fluid simulation of a metallic text melting to the floor and doing...you know, do what fluids do. My issue is that if i make the text a fluid and bake it, the shape gets completely messed up (doesn't matter how high or low the simulation quality and mesh quality are) and is barely readable as you can see here:

enter image description here

Now, is there a way to make the fluid look exactly like the original mesh until the simulation starts? My goal is to make the G you see on the right stay the way it is in the screenshots until i hit play and then let the physiscs take over. Thank you in advance.

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Use the keyframes in the animation to have the fluid properties apply only from say, frame 2. That way, on Frame 1, your G is the normal mesh and it turns into a fluid and do what fluid does only from frame 2.

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