Let me start off with saying, I am new to this.

I downloaded a model to play around with, as I know I am not good enough to make this item myself just yet (a jewel case) but I wanted to learn how to make materials. This one is giving me a lot of pain.

The geometry looks like so: Jewel Case - wire Frame Mesh

My Goal is to get it as realistic as I can, and the preview seemed to have it looking pretty good, so I believe the mesh to be ok, but I assume I am making dumb mistakes.

My goal is to make it look like any normal jewel case


note the hard edges, here is what my render ends up looking like, no matter what I do.... enter image description here

Notice how it has more of a glass look and less of a hard plastic look, and it also seems to "lose" geometry, so it looks as though it has melted.

I just need a simple example of a flat plane with some extra geomotry added to it and a short explanation of how to do the effect, I have been trying for days and I am not even close (I have found quite a few examples, but nothing seems to work as I expect)

I would venture to guess I am missing something important.

  • $\begingroup$ Can you add a screenshot of what your material nodes currently look like? $\endgroup$ – Sazerac Jan 8 at 23:03
  • $\begingroup$ Unfortunately I have been playing around with it an messed it up even more. The following is what I tried: blenderartists.org/t/… Although, along with my own modifications. Although I didn't know what the "Glass Absorption" node was. I can post my current node, but right now it looks like a mirror. $\endgroup$ – Krum110487 Jan 10 at 3:53

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