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I was modeling a door knob and no matter how many times I recalculated normals, the doorknob renders black. Maybe it's something else but if anybody has suggestions how to fix, it would be greatly appreciated. Attached is a picture of the knob while rendered.enter image description here

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    $\begingroup$ Hello and welcome! Could you share your blend file so we can take a look? $\endgroup$ – Sava Jan 8 at 3:31
  • $\begingroup$ Sure, I think this link should work, I apologize in advance if the project is a bit "messy", I'm still learning the ropes. dropbox.com/s/76qcc4uc511p9u3/LowPolyRoom.blend?dl=0 $\endgroup$ – John Jan 8 at 22:32
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You've given a material to your door knob, with an Image Texture node. We don't know how the image looks like as you haven't packed it in the UV/Image Editor, but I guess it must be black if you see your door knob black.

enter image description here

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