I have a flag animation rendered with Blender. Thing is, I'll have to adapt this animation quite often and re-rendering it each time takes a lot of time.

I know some After Effects plugins do exists to help you with this: mapping a on a 3D object based on the animated UV map, like RE:map or ft-UVPass.

Use a UV map rendered from a 3D system to easily clean up or replace texture maps in your compositing program for without having to re-render in your 3D system.

My question is : how do you export your animated cloth texture so it can be used in After Effects with those plugins ?

Thanks !


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