# True displacement in EEVEE?

I have a Blender 2.8 scene with animated true displacement. It is created using material nodes and works fine in Cycles. However, EEVEE doesn't displace my meshes truly, only normals are changed. Is it possible and how to solve the problem now or in the future?

• As far as I know EEVEE doesn't support true displacement in material nodes at the moment. But maybe it will in the near future? – AivanF. Jan 7 '19 at 19:10
• It is technically possible to add a Displacement Modifier to your objects, and use an animated image texture as the displacement source. This would allow you to combine the displacement effect with Eevee. However, you are limited to image sequences and movie clips. Depending on how you defined the displacement animation, you can go this route or not. If you used procedurals, consider baking the result to an image sequence, and use that as the displacement source. – aliasguru Jan 7 '19 at 19:35
• In the future (after 2.80 release), there are ideas floating around about introducing a node based modifier system, see code.blender.org/2018/12/…. This might also open up new possibilities. But all this is speculation at the moment. – aliasguru Jan 7 '19 at 19:37
• @aliasguru thanks for your reply! I've already implemented animating displacement using modifier with cloud texture and an empty object with animation on it's LocRotScale – it works almost the same good as the nodes displacement. – AivanF. Jan 7 '19 at 20:02

To replace animating math and displacement nodes, I used several Displace modifiers with different textures and empty objects which have keyframes on their LocRotScale. This approach is explained in detail here. I'd like also to highlight that in my case the Direction value was very important – displacement looked ugly before I limited it to Z axis only.