# How can I get HDRI shadows in an Eevee scene? [duplicate]

I'm currently testing Eevee. Seems so promising !

Here, i'm trying to make my Eevee render the closest I can to my previous render Cycles of the same scene. This scene do not have any lights but an HDRI background.

Thing is, the renders looks very, very different. How can I improve this ?

Cycles:

Eevee:

Thanks a lot.

To do that, in the 3D Viewport use Shift + A -> Light Probe -> Irradiance Volume.
Scale it up to encompass the areas of your scene which are visible through the camera. After that, in the Render Settings, use Indirect Lighting -> Bake Indirect Lighting. The scene will jitter a bit while the solution is baked. Afterwards, it should look something like this: