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I have been working on this issue for a while, but still have not been able to fix it. You see, my goal here is to export an animated character into Blender while keeping its animations. I followed this articles (https://lollypopman.com/2017/07/17/bring-your-maya-animations-to-blender/) steps on doing it, but in the last step, I import the .abc file into Blender and get some weird deformations. I can't connect a photo or project to this post, but the deformations look as if the character tripled itself. It also contains all of the rigs, which I did not want to import. Any help would be very appreciated!

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