Good evening. I would like some help, if someone would be willing to tell me for what I should watch out and what I should know when I make a model for any kind of game Engine.
I do know I have to keep the model as simple as Its possible (poly count) and to use Normal maps to add complexion (...)
I remember that game engines see the structure of a model in triangles, Should I learn how to model in a triangles? or does Blender have build in conversion. I remember once hearing about other software that can convert a model while keeping the same structure,complexion, from quads to triangles (i don't think thats the proper way of saying it)
Any help would be nice, point me to a video, text or you can explain here.
Thank you for reading.