I am becoming quite crazy (I am new to Blender: I mean more crazy that you usually are). I wont to make a crown, so I designed a single arm with the torus shaped base sector. I tried to use the array modifier to make all the 16 arms but the results were not as they were supposed to be. After many attempts I found that the bounding box has a strange shape. Therefore I box selected my shape and it has 10.807 vertex out of 10.808. I thought that inverting the selection I could isolate the spare vertex and delete it, but inverting the selection I have 0 vertex selected. I also tryed to copy the 10.807 vertex and paste them in a different instance of Blender, but the bounding box is still there... enter image description here

Crown sector and its bounding box, same view

The bounding box and the object superimposed with GIMP

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    $\begingroup$ Go into edit mode, unhide all geometry (alt-h), select-all (a). You should have all vertices selected now. $\endgroup$ – Jaroslav Jerryno Novotny Jan 6 at 11:26
  • $\begingroup$ Thank you very much for your suggestion. The problem is not selecting all vertices, but deleting the 10.808th, that, apparently, distorts the bounding box. On a theoretical point of view, it should be selected when I invert the selection, after having selected all the "good" ones, but practically the inversion of the selection of 10.807 returns 0 vertexes selected. Alt-h has no effect. $\endgroup$ – Valentino Jan 6 at 15:16
  • $\begingroup$ Perhaps share your file.. or part of it...blend-exchange.giantcowfilms.com $\endgroup$ – Robin Betts Jan 6 at 15:58
  • $\begingroup$ In the end, I solved it but in a weird way. I played a little with select linked and then invert selection, and... it appeared. I deleted the vertex, then adjusted the bounding box rotating the mesh in edit mode and finally, it worked. Thank you very much for your suggestions. $\endgroup$ – Valentino Jan 6 at 16:52

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