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I have walls of paper, for this model, I want to know if you can use different textures in the same lane, for example using a brick texture on the outside of the face, and a white texture on the inside of it face ???enter image description here

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Same as above but using Blender Render - it has to use nodes, there isn't a way without it. By using the Geometry node, I plug the Front/Back input to the Factor of the color mix node that is sent to the material color node. At this stage, you can then plug your image textures into the two colors of the color mix node, and indicate the UV Map name there in the Geometry node.enter image description here

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In Cycles Render, use an Input > Geometry node > Backfacing output as a factor to mix your 2 shaders:

enter image description here

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  • $\begingroup$ in blender render or in cycles? $\endgroup$ – Blender Blackened Jan 6 at 8:11
  • $\begingroup$ it's in Cycles, I don't know for Blender Render $\endgroup$ – moonboots Jan 6 at 8:14
  • $\begingroup$ jejej ok, it's a good start, now I have a base to learn it, I guess it works very similarly in blender render, based on this example it will not be difficult to discover the way to do it in blender render, Thank you $\endgroup$ – Blender Blackened Jan 6 at 8:18
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    $\begingroup$ Maybe someone will answer for Blender Render, anyway you should now work with Cycles or Eevee, as 2.8 doesn't use anymore Blender Render, except if you absolutely need to use it for a particular reason? $\endgroup$ – moonboots Jan 6 at 8:25
  • $\begingroup$ never jajaja never use blender 2.8, before using that shit beater I prefer to go to maya or rhino, I even prefer sketchup before blender 2.8 I have a fork of blender with which I work, I have made some improvements in the internal renderer, although I do not know all the code well because as I said before, the blender org experts, neither answer nor teach you, you feel your technique of not sharing If you are not from your guild or official work team $\endgroup$ – Blender Blackened Jan 6 at 9:25

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