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I have walls of paper, for this model, I want to know if you can use different textures in the same lane, for example using a brick texture on the outside of the face, and a white texture on the inside of it face ???enter image description here

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Same as above but using Blender Render - it has to use nodes, there isn't a way without it. By using the Geometry node, I plug the Front/Back input to the Factor of the color mix node that is sent to the material color node. At this stage, you can then plug your image textures into the two colors of the color mix node, and indicate the UV Map name there in the Geometry node.enter image description here

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In Cycles Render, use an Input > Geometry node > Backfacing output as a factor to mix your 2 shaders:

enter image description here

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  • $\begingroup$ in blender render or in cycles? $\endgroup$ – Blender Blackened Jan 6 at 8:11
  • $\begingroup$ it's in Cycles, I don't know for Blender Render $\endgroup$ – moonboots Jan 6 at 8:14
  • $\begingroup$ jejej ok, it's a good start, now I have a base to learn it, I guess it works very similarly in blender render, based on this example it will not be difficult to discover the way to do it in blender render, Thank you $\endgroup$ – Blender Blackened Jan 6 at 8:18
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    $\begingroup$ Maybe someone will answer for Blender Render, anyway you should now work with Cycles or Eevee, as 2.8 doesn't use anymore Blender Render, except if you absolutely need to use it for a particular reason? $\endgroup$ – moonboots Jan 6 at 8:25
  • $\begingroup$ Maybe you should switch to Cycles Render though ;) also, Eevee seems really cool, and even if the 2.8 UI seems a bit crippling, I'm sure it will improve $\endgroup$ – moonboots Jan 6 at 9:32

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