I'm retopologizing, so I'm using "snapping to surface" to place vertexes onto the target mesh.

Is there a way I can scale down a loop of vertexes such that they snap to the surface of the target along the implicit scaling normal? Basically the shrinkwrap effect in edit mode?

  • $\begingroup$ Is there a reason not to use the Shrinkwrap modifier as well as the Snap to Surface? (Nearest Surface Point, with adjust edit cage checked, and maybe a little offset) That's quite a standard setup for retopo.. $\endgroup$ – Robin Betts Jan 5 at 19:25

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