I want to set the object rotation, by the normal rotation of the faces.
Image 1 shows the object. It has a rotation of 0,0,0. Image 2 shows the editmode of the object. This is the rotation i want to have. Image 3 shows how i faked the rotation to show you what i want. The rotation is not right but i hope you can see what i want to achieve.
I have never used Python in Blender, but i could be a solution if there is no other way.
I want to use the object in unity and set with a script little houses on top of the moving objects, so i need the rotation information in unity.