So i have this model"the problem"

As you can see there is a rust texture on top of it, but it is messed up because the circle (after subsurf) that is on top of it is being inverted by some sort of star shape, after removing the face and adding a circular plane, i discovered that there are a bunch of triangles inside the outline of the shape. I would like the texture to be properly shown on top of the barrel and for there to not be a bunch of triangles around the circle


I'd try to use something like rectangles instead of single N-gon. Like this:
enter image description here

Just delete face only, select the outer edge, press E to extrude, right click to cancel moving, S to scale almost to the center. then use Ctrl+R to add few edge loops, and fill the center. It will subdivide more consistently. And fix duplicating faces (flickering ones) to avoid problems on rendering.

| improve this answer | |
  • $\begingroup$ I think I might have one, thinner face-ring / inset around the perimeter, too, to hold any remaining stretch in the texture? $\endgroup$ – Robin Betts Jan 5 '19 at 11:50

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.