The above video from 7:56 to 8:10 is the functionality I'm referring to. Instead of erasing and redrawing a line I don't like, or sculpting it, or extruding it into the shape I want, I could carve out the sections I don't want, and then Blender reconnects the shape along the path that intersects with the existing paths from my current viewpoint. In a sense, it would be similar to the Boolean modifier for modeling, but in a 2D space.

  • $\begingroup$ There is Carver MT addon which does that however as it's essentially Boolean cutting holes through the object might end up in a hole without inner walls so one will have to fill them manually $\endgroup$ – Mr Zak Jan 4 at 23:49

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