Say, for example, I port a model from Source Filmmaker into Blender by using Crowbar.enter image description here As you can see in this picture, this Mallow model has shape keys, as well as the bones used in Source Filmmaker, but as you can see in Blender, the bones aren't there on the model. If I leave it this way, compile the model, and then put it into sfm again, will the bones (vertex groups) still work as they did before, or will I actually have to add all the bones myself in Blender. then assign them to Vertex groups?


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