I am trying to render refractions in EVEE, and I'm having problems. I can see the effect beautifully rendered in the viewport, but it won't render when I try to render out to an image or an animation (F12). The scene just renders without the effect working at all.
I've tried using a glass shader, a refraction shader, and a principled shader. None have worked. Hopefully the below screenshots will clarify all the settings I'm using.
Please note, I am using a beta of Blender 2.8 and I'm working on a project where I need EVEE as the actual renderer (not just for previewing). The time frame of the project turnaround I'm working on precludes me from using cycles. Any thoughts on this would be VERY HELPFUL!! Thank you!
additional material settings
Here is what the rendering looks like in the viewport; it's a red object inside of a block of rough glass
Render out looks like this