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I want to change the value of "Pass" type inside the "UV/Image Editor" area as shown on image. enter image description here The default "Pass" value is "Combined" and I want to change the value to other available types with python script.

I was able to manipulate "Layer" type using

bpy.context.scene.render.layers[0]

but i'm not able to find mentioned "Pass" value in the python API.

Thank you for your answers and time!

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  • $\begingroup$ I cannot get anything even from --debug-all $\endgroup$ – rob Jan 4 at 10:00
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    $\begingroup$ Seems like this is not exposed to Python API. What are you trying to do? Maybe there are workarounds or other methods to do it. $\endgroup$ – Martin Z Jan 16 at 14:25
  • $\begingroup$ First of all, thank you for your reply! I am trying to run blender from a terminal in background mode (.blend file is not specified in advance or stored on disk - i create it on the fly), and than I change render to LuxCore in that script. I want to also be able to automatically change the "Pass" value, since I only need to render one AOV that is offered by BlendLuxCore API. Do you maybe have an idea, how to resolve that? $\endgroup$ – pro Jan 16 at 14:32
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    $\begingroup$ Appears to be multilayer_pass as index but read only. $\endgroup$ – Ratt Jan 16 at 14:47
  • $\begingroup$ hi Ratt - is it possible to modify the code and recompile somehow to be able to modify the value? otherwise i am generally speaking not sure if it makes sense to be read only if the value is accessible via GUI? $\endgroup$ – pro Jan 16 at 14:55

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