After baking my textures (the left window is in material view, not render) I attempted to export to babylon.js (built on top of three.js):
I did not use any kind of checker pattern in my material--rather, I applied a different material to the dark and light squares and a third one to the grout:
So, it can't be a UV issue since there was no actual checker textures to begin with. I think the checker pattern on the right may be some default texture for babylon.js, but I'm not sure.
Has anyone got this process to work?
EDIT
Here's the javascript that loads the .babylon file into the scene:
BABYLON.SceneLoader.Append("", "babylon\\checkerboard2.79.babylon", scene, function (scene) {});
three.js
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