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I've been searching for and answer but can't seem to find one. i'm not 100% on how to explain but i have attached a image.

The edges on my model don't look straight they seem to zig zag there way up. is there a way to make it completely straight? i am only new to blender.

Thanks in advanced.

enter image description here

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The resolution of the screen isn't accurate enough. As a screen is divided into pixels, and you can't colour a fraction of a pixel differently than the rest of it, at some places there will be such bumps when the view angle is not aligned with the line. Think of it on a larger scale. Try for example to make a diagonal line on graph paper, by colouring only complete squares. The length of each segment will depend on the angle. It looks the same on my screen.

enter image description here

And, as you can see here, it's a lot less visible when rendered out, due to shading techniques used by the renderer.

enter image description here

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