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I have set my armature to pose mode, and now want to select the rigged mesh so that I can weight paint it. The only way I can select the mesh as the active object is to set the armature back to object mode, which I don't want.

Using blender 2.8

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  • $\begingroup$ Created and self answered since I had to hunt a bit to figure this out last night, and I suspect many others will benefit as people start using 2.8 more. $\endgroup$
    – Sazerac
    Commented Jan 4, 2019 at 4:34
  • $\begingroup$ Nope, at least not in v2.93.9. Even though Lock Object Modes is unchecked, the armature switches to Object mode when we switch the mesh to Object mode. Horrible for us weight painters. $\endgroup$
    – Ada Radius
    Commented Aug 4, 2022 at 0:39

1 Answer 1

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This has to do with how editors/modes have changed in 2.8 (presumably related to multi object editing?)

There is an option in the edit menu called Lock Object Modes which forces the mode to be consistent across all objects. If an object doesn't support the current mode then it cannot be selected. Disabling this mode allows leaving the armature in pose mode and then selecting the mesh:

Menu option

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