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am new to blender (two weeks-self teaching). am hitting a dead end when it comes to baking a normal map from high to low. i been reading alot about normal map baking watching youtube stuff same about UV unwrapping and no matter what I try or do am always ending up with the same black spots on the mesh. i know i did something wrong or missing something I just can't find what. i did try to overlap them in 3d space and did try the cage, giving ray from 0.01 to 0.5. playing with the shapes themselves. but nothing and its kinda got to the point that am getting down from this I went from a complex shape to simple but always end up in the same problem. sorry for my English and thank you for anyone who can and willing to help! some photo: enter image description here enter image description here

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