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I'm relatively new to VSE, and I'm trying to place an image in my video, but when I render it the image doesn't show at the designated time.

enter image description here

How can I make blender display the image in my final render?

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  • $\begingroup$ There could be quite a few reasons as to why. Can you snapshot your video sequence editor view-ports in full so we know what the scene looks like and what your settings are? We need clarification on what is in the video. The screenshot indicates that you simply f12'd the frame at the time shown. You said you are making a video though, is it just from 0-5s with the image sequence and that's it? For example if you render out a video and stick it back in your timeline and try to line things up, things can be off if you don't assign a timecode under the proxy settings of the strip (use record run) $\endgroup$ – kite Jan 4 at 3:35
  • $\begingroup$ Based on the screenshot you showed you are creating a video from 0-4.~ seconds. Your image strip (is it a single still image or a number of them?) will start showing up at 1.5s or so in the video you create. But that's only if the start and end settings are set to what they are in the timeline, it's possible you clicked an option make them different values. $\endgroup$ – kite Jan 4 at 3:38
  • $\begingroup$ @kite it's a single image $\endgroup$ – romoon Jan 4 at 5:32
  • $\begingroup$ @kite I added a new image $\endgroup$ – romoon Jan 4 at 5:44
  • $\begingroup$ Sorry I'm still not understanding the full picture here. The vse and 3d viewport are two separate entities, and you show both of them in the same image here. The problem could be you are assuming entries in one automatically translate into the other. If you wish to import from the 3d viewport into the vse timeline you must use a scene strip, or render out and re-insert as an image/video strip. If you wish to have things from the vse showup in the 3d viewport....you'll have to render out from the vse and re-insert as an image strip directly into the 3d viewport via nodes or applying to a mesh $\endgroup$ – kite Jan 4 at 16:49

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