By dupli-instances I mean dupli(verts/faces/particles/frames). I was thinking that once vertex snapping is working with duplies in 3d viewport, then you can somehow extract vertex location and poly's in Animation Nodes, like from normal mesh.

Is it possible or not?


I don't think the API provides such access. However, it is very easy to generate this information yourself based on the data already given by blender. For instance, vertex dupli-instances data can be generated as follows:

Node Tree

Similarly, we can do that for polygons, edges, particles, and frames.

  • $\begingroup$ Thanks for the answer! I don't see Transform Mesh in my AN 2.1 of 2.79 Blender in Mesh section, only via search bar (moreover there is no "Join Meshes" option?). I assume this node is like "Instancer", but joins all meshes in one object with this checkbox checked? $\endgroup$ – Serge L Jan 2 '19 at 19:37
  • $\begingroup$ @SergeL Not all nodes are available through menus, it will probably be added to the menu soon. The Join Meshes option appears when the input matrices are a list. Yes, when your input transformation is a list, it works like this. $\endgroup$ – Omar Emara Jan 2 '19 at 19:50

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